> For the complete documentation index, see [llms.txt](https://docs.kitzyclubz.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.kitzyclubz.xyz/welcome/the-cozy-game-loop.md).

# The cozy game loop

The whole game on one page.

Kitzyclubz is built around one simple loop: **care for your cat → earn points → upgrade → earn even more.**

<figure><img src="https://4045171247-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZJ6kLs195qNtzf8XRubT%2Fuploads%2FYbc3C6xsYBgfOxncdjRk%2Fgame-loop.webp?alt=media" alt="The Kitzyclubz game loop infographic"><figcaption><p>The full loop, from staking your cat to claiming season rewards.</p></figcaption></figure>

## The six steps

1. **Stake your cat.** Bring your Kitzy NFT into the game. Staked cats live in your home and earn points all season. See [Join the club](/getting-started/join-the-club.md).
2. **Daily care & play.** Feed, give treats, nap and pet, then play mini games together. Happy, well-fed cats keep the points coming. See [Home & daily care](/gameplay/home-and-daily-care.md) and [Mini games](/gameplay/mini-games.md).
3. **Earn points.** Every care action, daily adventure and invite pays out points. Points set your rank on the season leaderboard. See [Points](/economy/points.md).
4. **Shop.** Buy rooms, trait packs, decorations and food. Every purchase is paid in ETH. See [Shop & prices](/economy/shop-and-prices.md).
5. **Open packs & dress up.** Trait packs hold clothes, hats and nap items from Common to Legendary. Every item the cat wears gives it a trait boost. See [Wardrobe & trait packs](/gameplay/wardrobe-and-trait-packs.md).
6. **Rooms & decor.** Give each cat its own room and furnish it. Better rooms and decorations boost every point. See [Rooms & decorating](/gameplay/rooms-and-decorating.md).

…and then back to step 2, with bigger bonuses each time around.

## Why the loop grows

Upgrades stack, so the same daily care earns more points every day:

> **Care points × (1 + room bonus + trait bonus) = points earned**

For example, basic food is worth 100 base points. A cat in a Common room (1x boost, +100%) wearing a Rare hat (+200%) earns **400 points** for the same meal. See [Bonuses & multipliers](/economy/bonuses-and-multipliers.md).

## One season, start to finish

| Step           | What happens                                         |
| -------------- | ---------------------------------------------------- |
| Season opens   | The start and end dates are written to the contract. |
| Stake anytime  | Join whenever you like during the season.            |
| Care & upgrade | Run the loop every day.                              |
| Leaderboard    | Players are ranked by points.                        |
| Claim rewards  | Once per season, straight from the contract.         |
| Unstake        | Cats unlock as soon as the season ends.              |


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